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Games are individual play sessions on Mineplex that vary in length, and are the main feature of the server. Most games on Mineplex are officially known as minigames, even though some may take more than an hour to completely play through. The only public non-minigame on Mineplex as of now is Clans (Skyblock, Creative Housing and Survival on Bedrock). There are currently 36 non-beta minigames accessible without a Mineplex Player Server. All games are accessible from an NPC in the Lobby year-round. One of the longer minigames is Bridges. The newest, permanent game on Java is Death Run, and Skyblock for Bedrock. List of minigamesJava minigamesArcade minigamesArcade minigames are short and simple in premise, generally with a minimum and maximum of 8 and 16 players, respectively. They are usually completable in less than 5 minutes. Some can only be played from the Mixed Arcade, while others are available as standalone titles. Champions minigamesChampions minigames pit two teams of players against each other and feature a set objective, such as capturing the enemy flag or reaching a certain amount of points. All minigames of this category share the same five customizable kits (Knight, Brute, Assassin, Ranger and Mage).
Classic minigamesClassic minigames are lengthier and wider in scope than those in the Arcade category, requiring more players and greater strategy. Holiday minigamesHoliday minigames are based on their respective holidays and available during a similarly-themed holiday event, sometimes playable well before and after the actual date of the celebration. Successor minigamesSuccessor minigames are remakes to previous, removed titles on the server. Survival minigamesIn Survival minigames, players gather resources from the environment and fight against one another to be the last combatant standing. Depending on the circumstances, each minigame can take more than an hour to complete. StatusAvailable minigamesAvailable minigames are normally present on the server and have been released to all players, regardless of rank. They do not have many glitches and are under active development. Beta minigamesBeta minigames are new additions to the server and are usually open to all players for testing, although a player rank may sometimes be required during early access. Gameplay tends to be unbalanced with a moderate number of glitches. Development on beta minigames will proceed if community feedback is positive, with a possible server-wide release in the future. Limited minigamesLimited minigames can only be played on Mineplex Player Servers, Mineplex Community Servers or with the required permissions. They were previously available server-wide but were retired as a result of bugs, unpopularity, or other factors. Limited minigames are not under active development. Removed minigames have been completely retired or deleted from the server as a result of bugs, unpopularity, or other factors. Rejected minigamesRejected minigames were in development for a period of time before being discarded prior to release. Information regarding rejected minigames is limited and may be inaccurate, as little has been made public about them. Planned minigamesPlanned minigames are under active development and testing by staff members, and have yet to be released in any shape or form on the server. Bedrock MinigamesArcade minigamesMain article: Mixed Arcade (Bedrock)Arcade minigames follow the idea of casual minigames and combine an uncomplicated concept with a short game length, however, they are categorized as intermediate minigames for unknown reasons.
Casual minigamesCasual minigames involve very simple gameplay elements, which can be easily picked up by new users. They can be accessed from the Teleporter or the NPCs.
Intermediate minigamesIntermediate minigames require advanced game strategies to be able to succeed. Unlike the alternatives, minigames featured in the Mixed Arcade are not directly joinable from the lobby. The other minigames also tend to last longer, for around 10 minutes. Hardcore minigamesHardcore minigames are the most complex minigames available. These will often include a variety of kits and abilities, and require detailed knowledge of the game's mechanics. Factions (Bedrock game), a game which is currently classified as Hardcore minigame, is found in the Bedrock games section. Holiday minigamesHoliday minigames are based on their respective holidays and available during a similarly-themed holiday event, sometimes playable well before and after the actual date of the celebration.
Removed minigames are games which have either been removed permanently or removed in order to be reworked for a future re-release in the future. These games are removed for different reasons such as being boring, buggy, or generally disliked. Successor minigamesSuccessor minigames are remakes to previous, removed titles on the server. List of gamesGames can be played without any end. They often feature a large world size along with a high player limit. Due to most of them being separated from the main Arcade plugin, they can not be accessed from minigame servers or MPSs. Exceptions from this are the training lobbies and the Mineplex Event game. Java gamesAvailable gamesBeta gamesLimited games
Rejected gamesBedrock gamesAvailable games
Beta Games
This article is about the Legacy Console Edition mini games. For the Bedrock Edition third-party servers, see Featured servers.
This feature is exclusive to Legacy Console Edition. Mini games are a variety of modes exclusive to the Legacy Console Edition of Minecraft. Mini games can be played solo, splitscreen on the same console, online, or with another console locally via an ad-hoc connection.[Nintendo Switch and PlayStation Vita editions only] The three mini games currently available on all versions of Legacy Console Edition are Battle, Tumble, and Glide. Prior to each round, all players can freely explore a lobby and interact with various items, such as bows, fishing rods, armor, heads, elytra, and music discs. Any player who wears one of the six heads in the lobby retains that head into the next round. Lobby[]Upon creating or joining a server, the player spawns in the lobby. It is a small "town" in the middle of a superflat world. All players are in adventure mode and are immune to damage (just like in creative mode). When playing with other players, the next game starts within one minute, although the player can create an invite-only game to gain the freedom to explore the lobby. ExplorationThe mini-game lobby is complex. There are many redstone puzzles scattered around. The main collectables and secrets of the lobby are getting the music discs, getting all of the armor sets, the hidden old lobby, and the mob head hunts to get the the dragon's head. Escaping the lobbyIn older versions, escape was possible with an elytra or a fishing rod, but the final version has no known way out of the lobby. Using elytra in the 1×1 space in the area above the barrier grants the "supersonic" achievement. Battle[]Initially codenamed/known as Arena (as seen in Wii U Edition's unused files), Battle is a mini game most similar to the popular "Hunger Games" mode on Java Edition servers, where players compete in a "last man standing" or "deathmatch" style game. Battle was added to the Legacy Console Edition on June 21, 2016. The gameplay of Battle differs from the standard "Hunger Games" mode in a variety of ways, such as:
Up to 16 players can join a single game on Xbox One Edition and PlayStation 4 Edition, 8 players on Xbox 360 Edition, PlayStation 3 Edition, Wii U Edition, and Nintendo Switch Edition, and 4 players on PlayStation Vita Edition. A "Casual" or "Competitive" option can be chosen when creating a lobby, which can either allow or restrict the use of smaller-sized skins and can change the appearance of spectators. Spectators cannot pass through blocks, but can fly through one block tall spaces. As of TU60 and equivalent updates, the totem of undying can be found in a map's center chests, commonly in the High Power mode, occasionally in the Food Central mode, and never in the Decayed mode. Custom Battle is an option that allows a player to change various aspects of Battle, such as:
Loot[]All loot in the Battle mini game is obtained from chests or other players. Center chests at the beginning of a round may contain high concentrations of valuable loot, such as armor, weapons, food, and potions. Different regions of the maps have different types of loot. Some special, hard-to-reach chests can have valuable loot also. After intervals of time, loot is restocked in chests, with a smaller number of items than they had originally. On small and large maps there are two chests with valuable loot, and on large+ there are four. On high power these chests usually have exclusive loot. 310 The following appear more often in the High Power custom mode. 5 A chest in the Halloween map always contains the following items, regardless of the mode being used. 4 Maps[]As of TU49 and equivalent updates, there are a total of 21 maps in Battle mini game (excluding the Nintendo Switch Edition). The first three maps - Cavern, Cove, and Crucible - can be used by anyone, however the remaining 18 maps must be purchased through the respective Battle Map Pack or the Season Pass (excluding the Nintendo Switch Edition). Each map is based on a theme, occasionally with unique music and a texture pack. Because of this, the texture pack cannot be changed during Battle mini game. The Season Pass and nearly all DLC Battle maps are absent on the Nintendo Switch Edition, even though all other versions, including the Wii U Edition, have these maps as purchasable DLC. When asked about this during the Official Minecraft Livestream, it was stated that excluding Nintendo Switch Edition players from Battle Map DLC is "kind of intentional."[1] This is currently still the case, where Valley is the only DLC Battle map that is available on the Nintendo Switch Edition through the purchase of the Chinese Mythology Mash-Up Pack. As of PlayStation 4 Edition 1.90, maps with the default textures were replaced with the newer "Minecraft Classic" pack. The current available battle maps are as follows, with the Nintendo Switch Edition having access only to Cavern, Cove, Crucible, and Valley:
DLC packs[]The current available Battle Map DLC Packs are as follows, with the Nintendo Switch Edition having access only to the Chinese Mythology Mash Up Pack:
Trailer[]Tumble[]Tumble is a mini game most similar to the popular "Spleef" mode on Java Edition servers, where players aim to cause others to fall off of an arena by using snowballs, shovels, or other items to mine the ground below them. Tumble was added to the Legacy Console Edition on August 30 and August 31, 2016. Similar to Battle, a Tumble game is divided into three rounds. The object of the game is to remove blocks from under other players, causing them to fall in a last-man-standing scenario. The default Tumble mode encompasses a single, large platform where players use shovels to remove blocks. Other modes include competing on three smaller platforms, throwing snowballs, using firework rockets, or throwing splash potions with the Levitation effect. All blocks are broken immediately by a shovel, snowball, or potion. The sole exception is TNT, which act as both a pitfall and an explosive that can be used to destroy lower platforms, if enabled. Up to 8 players can join a single game on most platforms, with PlayStation Vita Edition allowing a maximum of 4. Gamemodes[]
As of TU58 and equivalent updates, the "Custom" game type allows the host to change these settings:
After a certain amount of time, Showdown mode begins, like in Battle mode. Player names are shown during this period. When shovels are enabled, they are replaced with snowballs. Events[]Various special events can occur in the Tumble mini game:
Trailer[]Glide[]Glide is a mini game where players maneuver through a track while wearing an elytra, aiming to finish in the fastest time or score the most points by flying through colored rings. Glide was added to the Legacy Console Edition on March 29, 2017. Glide currently features two different game modes:
A Glide match is divided into three rounds, where a player with the fastest time or highest score from any round is the victor. Each map has checkpoints with two beacon beams. The player has 3 hearts of health. When losing all 3 hearts of health you die. Hitting a wall causes you to lose one heart of health and landing on the ground causes you to die immediately. Upon death the player respawns at the last checkpoint after a few seconds and can continue playing. Up to 16 players can join a single game on Xbox One Edition and PlayStation 4 Edition, 8 players on Xbox 360 Edition, PlayStation 3 Edition, Wii U Edition, and Nintendo Switch Edition, and 4 players on PlayStation Vita Edition. Solo[]Both Time Attack and Score Attack can also be played in solo mode. When enabled, only one player is required to start the match. Online play is unavailable but multi-player play is possible using a split screen. A match is also divided into one round instead of three. A solo player can press a button to restart the entire game and you can press a different button to teleport back to the last checkpoint. The player's best run in Glide is also recorded (as long as it is under 5 minutes) and a ghost flies alongside to help the player improve. Maps[]Similar to Battle, every DLC Glide track is absent from the Nintendo Switch Edition, even though all other versions, including the Wii U Edition, have these tracks as purchasable DLC. This is currently still the case, where Cavern, Temple, and Canyon are the only playable tracks on the Nintendo Switch Edition. As of PlayStation 4 Edition 1.90, maps with the default textures were replaced with the newer "Minecraft Classic" pack. The current available Glide maps are as follows, with the Nintendo Switch Edition having access only to Cavern, Temple, and Canyon:
DLC packs[]The current available Glide Map DLC Packs are as follows. None are available on the Nintendo Switch Edition:
Renders[]Official images[]Trailer[]Achievements[]
History[]
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