Why dota 2 is so popular

New York, NY (Top40 Charts) Dota 2 is a MOBA (multiplayer online battle arena) video game that was developed by Valve. Two teams of 5 players play this game in matches, with each team defending and occupying their base on the map. Each of the players controls a powerful character independently. The characters are called "hero," and they all have different styles of play as well as unique abilities. As the match goes on, players will collect items for their heroes and experience points that they use to defeat the heroes in the opposing team in what is known as player vs. player combat. It is one of the most popular eSports across the globe, playing host to some of the best tournaments in the online gaming world. Millions of fans play this game yearly, and you can take part in Dota 2 betting anytime you want. There are plenty of reasons Dota 2 has been so successful, and some of them include:

Generous Prize Pools 

One of the things that make Dota 2 stand out is the fact that it offers huge prize pools that gamers would love a shot at winnings. For the longest time, it was unheard of for developer-sponsored tournaments to have such huge prizes. In 2011, the developers organized a tournament with a one million dollar prize pool. Navi, which was the winning team, became an overnight success after pocketing Valve's 1 million dollars. The prize money brought attention to the team and their new-found status casting a shadow on all the other existing eSports when it came to the terms of prize cash. When the event ended, fans immediately know that the game was worth playing, and they have never stopped playing since. The international in 2019 boasted of a $34 million grand prize pool. This was $10 million more than what was on the table the previous year. The international budget for Dota 2 is acquitted through crowdfunding, for instance, via in-game apps known as a compendium.

Competitive Gameplay 

Many gamers love Dota 2 because of its unique gameplay. The game is nothing like your regular video game because its competency is measured in different terms when you compare it to a majority of the other games. When a person is playing Dota 2 they get to feel like they are part of a sport or a team game. It requires an essential skill set and critical thinking with speed, scope, and depth for a more fulfilling gaming experience. 

Availability of "Free to Play" Documentary 

Another aspect that has contributed to the success of Dota 2 is the availability of a "free to play" documentary that was developed by non-other than Valve, the company responsible for designing and publishing the game. The documentary follows the lives of 3 expert Dota players who participate in the first international. The film tells the story of how the professional players prepared and participated in the tournament and how it affected their lives. Watching this helps to remove the stigma that is associated with playing Dota 2 professionally while offering a positive effect on why the game is so popular.

The Most Watched Tournament 

Dota 2 receives tremendous viewership anytime there is a tournament. For example, the final round of The International 2019 had over a million views on Twitch as people wanted to see the grand finale between Team Liquid versus OG. This particular game attracted a 51% increase in viewership compared to the numbers that were tuned in during the 2018 grand finale despite there being a 12-hour time difference. The finals took place on Sunday at 10 am (Shanghai local time), implying that viewers, especially in the Eastern Time Zone, sacrificed to stay up late on Saturday night till Sunday Morning. This is one of the things that demonstrate the immense love that people have for this game.

It's Free Play Option 

The fact that Dota 2 is free to play also contributes to its immense popularity. This makes it highly accessible from different parts of the globe because all a player needs is a stable internet connection, a PC, or a mid-range laptop and they can jump right into the action. The game runs seamlessly on any device that has the capability of running games in top-quality graphics. To play the game on PC, you should choose one with an Intel dual-core processor, 4GB RAM, and an NVIDIA GeForce 8600/9600GT. When it comes to the internet connection, the game demands at least 10Mbps as well as low ping so that It can run smoothly and you can enjoy a glitch-free gaming experience. 

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In 2002, Blizzard Entertainment unleashed Warcraft III: Reign of Chaos on the world, the second sequel to Warcraft: Humans & Orcs.

Few thought it would have the influence it did, as in many hardcore gamers’ eyes, it revolutionised multiplayer gaming with its vast player base. Even fewer gamers believed that its 2003 mod, Defense of the Ancients, would grow into the global phenomenon that is has, becoming the MOBA genre’s most significant inspiration.

In 2013, Valve published its long-awaited sequel, DOTA 2, after two years of beta testing. The game hit digital and brick-and-mortar shelves in July of 2013 and proved to be a smash hit.

Over the years, DOTA 2 has become one of the most popular esports games ever, with multiple tournaments whose prize pools total millions of dollars. Shanghai’s 2019 International alone had an overall win purse of $34 million. According to some estimates, it is the highest-earning esports game of all-time, and DOTA 2 in-play betting is a top betting option at digital sportsbooks.

However, even with these numbers, a debate rages on the internet whether DOTA 2 is dying or not. Pro gamer David Tan claims that a massive wealth disparity exists between those who consistently play at brand tournaments and everyone else. Such an imbalance is hurting the community’s economy, because when gamers cannot make a living playing a specific title, they may leave the scene, and leagues without quality lower-level teams cannot always survive if competition grows stale.

Player Numbers Are Going Down Year-On-Year

Going by figures published by the Valve Corporation, the creator of Steam and developer of DOTA 2, the game reached its popularity peak in March 2016. At that time, almost 1.3 million people were playing this MOBA game at the same time (concurrent players).

From then on, the player numbers steadily dropped for the next two years, before rebounding in March 2019, again moving past the one million mark. Nowadays, the overall player number hovers around the 700,000 mark, an improvement from January 2020, when it hit a five-year low, almost hitting 600,000. Some blame its high entry level for new players for this downward spiral. It can be a hard title to get into, requiring a long learning curve.

Monthly active users for DOTA 2 aren’t available – Win.gg estimates that the monthly active users were around 9 to 10m in 2020. Comparatively, rival MOBA League of Legends reportedly has 115m monthly players.

DOTA 2 Has Higher Audience Engagement Than CS:GO & LoL

Player numbers aside, according to an Esports Charts report, DOTA 2 ended 2020 on a high note, as it claimed the number one ranking in Twitch audience engagement. It defeated its two main rivals CS:GO and League of Legends, to earn this honour. The report states that DOTA 2 had the largest audience and was also the leader in audience interaction, dominating the 2020 Q3 chart with an impressive engagement of 36.55%.

However, despite interest in DOTA 2 streams on Twitch being super-high, in terms of total hours watched and unique viewers, it lagged behind other esports titles. Competitions such as the EPIC League, OMEGA League and ESL One Germany generated the most interest in grabbing eyeballs in the second half of 2020.

Will The Netflix Series Help It Maintain Its Popularity?

On March 25th, Netflix debuted Dota: Dragon’s Blood, an animated series based on the video game franchise. The project is a co-production between Valve and Netflix Animations, aiming to capitalize on the game’s popularity in the 15-25 demographic. The first season of Dragon’s Blood will feature eight 25 minute episodes animated by South Korean studio Mir.

The series has been in production for two years, and it incorporates a style similar to the classic 1997 anime Berserk. The first reviews for it were not stellar. Most critics called the show underwhelming. Though, they praised its pace and action sequences.

However, gaming mavens doubt that it will bring any new fans to the video game franchise or come close to the success of Netflix’s Castlevania. Since the streaming service does not release viewership numbers, the only sign pointing to Dragon’s Blood attaining a decent audience will be news for a season renewal.

What Does the Future Hold for This Legendary MOBA?

There is no denying that Valve’s product is not at the heights reached during the first three years of its existence, though the events of 2020 seem to have given its player base a decent push as interest in the game increased over the last year. However, even with new heroes and updates, some predict DOTA 2 numbers will likely steadily decline as time goes by.

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Popularity Of The Ancients


This is the first part in a new series looking at contemporary multiplayer gaming and the e-sports phenomenon.

Since Steam’s inception, just a handful of marvellous gems have topped the Steam Stats page. Games like Counter-Strike, Team Fortress 2 and Sid Meier’s Civilization V have earned accolades, snared players in their thousands, and then hovered around the 50,000 mark. For Valve’s Dota 2, now just wrapping its beta period, that figure currently sits at 500,000 concurrent users (not including China and South Korea). Five hundred thousand!

More users play Dota 2 simultaneously than the nine other ranked games combined and it is only going up from there. Why?

Despite the growing popularity of Dota 2, there are still many people on the outside who peer in on those multiplayer matches and just don't understand what they're seeing. Is it a real-time strategy game? Is it like an episodic form of a MMO? Is it something entirely new? Or something old and misunderstood? A little of all of these things, and I think that's part of why it is so popular: it's a broad recipe.

THE IDEA

In essence, ARTS stands for Arena Real-Time Strategy game, which is a brief description of the elements of this offshoot of the strategy genre. Dota 2 is a team-based multiplayer game that revolves around the concept of tri-lane tug-of-war style gameplay. In short: a team of five players choose specific heroes to overcome their five-strong foes on the other side of the map. Automatic waves of minions called "creeps" spawn consistently to help these heroes push their respective lanes; which are roads that lead up to the enemy base. Each hero has a selection of four abilities to both work cooperatively with one another as well as to overcome their foes through a variety of spells or direct physical attacks. Destruction of tiered defensive towers on these "roads", as well the death of your foes, earns you a reward of gold to which you can purchase items to further bolster your character's capabilities. Fairly straightforward, right?

Though the concept is simple, the amount of knowledge about the game, the mechanics, each heroes' capabilities, limitations, exceptions, and strengths can be overwhelming. Arguably, it's this almanac of knowledge that provides much of the appeal of playing. There's so much to know. Dota is multileveled in its difficulty and understanding of that difficulty. It is a delicious learning curve, and it's that curve which grips players from their first moments. Initially, you learn how to lane; a beginning phase of tiptoeing near foes to hit creeps (known as farming). Later on, ganking (grouping up with allies to jump on foes who are away from their team) becomes an important part in gaining an advantage over your foes, experience and gold-wise. Later in the game, pushing and full team engagements become a hectic, but exhilarating sequence of pulling off combinations of abilties, strategy and ultimately: communication. This is only an outline of how each match progresses without going into of techniques and roles within these phases, but the point is: this is a game which rewards persistence. Like the best games, the basics are easily grasped, while the mastery of far off, thanks to the vast array of possibilities its rules create.

Why dota 2 is so popular

Terms such as "stacking" and "pulling jungle creeps", "initiation" and "counter-initiation" and "denying your own creeps" all refer to the tiny sets of actions you can master as you play, and each helps you earn small advantages during these sections of each match that could lead to large victories. Regardless of how much you know about the game, the overall appeal of Dota 2 and ARTS/MOBA games in general is the feeling of coming together with friends or strangers and working towards a common goal of overcoming adversity and executing what you know in a real and challenging setting. For players in this genre, no other game type can invoke that feeling of achievement where you spent 20 to 30 minutes farming, ganking and the result of coming out of a huge 5 vs. 5 hero fight with you pushing straight through the middle path into their base to destroy their Ancient (final base establishment to defeat your opponents). That sense of victory is another reason why Dota 2 is so big. But we'll come back to that.

THE SERVICE

Valve’s dedication to keeping Dota 2 just as similar to Defense of the Ancients - the original Warcraft mode on which it is based - and to their enhancement and facilitation of the contemporary shift of competitive games into eSports, is what makes them and their players not just fans of the game, but devotees. Valve are providing their players with a deeply featured service, and that makes playing the game - committing to it long-term - all the easier.

Why dota 2 is so popular

While Dota 2 remains, mostly, unchanged as DotA, the features the client has to offer are formidable, and perhaps offer some insight into how the game has grasped such a huge and persistent playerbase. For new users logging into the client for the first-time, they are offered more than just the game; they are given an array of tools to enjoy Dota 2 on any level of interest: spectating, matchmaking with the A.I or other players, finding a game to suit their skills. In addition, features are offered for newcomers easing them into the series of depths that is of Dota 2’s difficulty such as the tutorial areas, in-game specific hero and item guides and a table of information for all the heroes and items. The utility of offering such a diverse base of areas for the user to engage with allows them to be as playful or serious as they want to be. In terms of spectating, a person can watch a friend's match with a small two-minute delay, directly in-game and can see every cursor and camera movement of the friend, their vision and what menus they access.

It's almost as if you were at home with your friend watching him or her play! For tournament matches, you can hear the shoutcasters drumming up excitement directly within the client, offering easy-to-read in-game stats of the players' heroes net worth, experience gains and various important graphs to help you better understand the situation and match. It's these fine touches that keep players returning and relying on the Dota 2 client for all of their interest in eSports and Dota 2. For users disinterested in eSports, the matchmaking system is greatly diversified. Ranging from solo queue (where you queue up only with other non-partied strangers) to specific regions and matchmaking preferences (All Random – where all the heroes are randomly chosen, Random Draft, Captain's Mode, All Pick and Least Picked) a mode can be found for anyone depending on how dedicated they are to the game.

Why dota 2 is so popular

The fine balance between maintaining the unique quirks of Defense of the Ancients back when it was a custom game in WarCraft III, to updating its visuals and demonstration of abilities is a slow and steady process for Valve. Bugs that were once exploited during the game also emerged new strategies and dimensions to the original custom game and for some heroes. Strategies such as stacking the jungle creeps (so that more would spawn in one area, allowing a player to farm a specific camp faster and with a better reward) were once exploitation of the WarCraft III engine but then later became an integral part of the game and rectified to be more consistent and balanced. This is one of the foundational innovations of DotA and Dota 2, where interesting mishaps of interaction between heroes, due to how the WarCraft III engine mishandled certain interactions, become part of the game and improved for consistency. This same effect of community finding and exploitation is replicated in Dota 2, sometimes unintentionally, but also creating new strategies that were never once intended or could be replicated in the original DotA. A strong example of this is when professional player Dendi and the Pudge Hook/Chen combination was publicly shown, where, if coordinated exactly right, the hero Pudge can hook another hero to him as he is getting teleported back to base thanks to Chen's ability (see video below):

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Within that video are two bugs, one that will be repaired and the other offers an incredible combination that would require a lot of effort to pull off. Less fantastical bugs such as a type in the range of the Illuminate ability from the hero: Keeper of the Light seemed imbalanced, but instead of immediately rectifying the issue, developers started seeing the worth of giving such range to the ability and how much it impacted certain phases of the game. Balance remains a constant battle as the game aims to make all heroes viable working with one another rather than self-completing in their array of abilities. In keeping with their dedication to the original custom game, Valve hired IceFrog, the original developer of DotA back in 2005 (since the departure of Steve Freak), as their lead game designer. An assurance to long-time fans that the game would be recreated properly and also extended in the same tradition and goals that everyone has been familiar with since the early 2000s.

THE SPORT

Although Dota 2 honors its past, Valve looks to the future of competitive gaming to inform how the game should grow. Despite the company only hosting one major event a year; The International, their constant progress towards creating a constant flow of earnings to tournament organizers and teams is unlike any other. Cosmetic items such as team pennants, couriers created by the team organizations themselves, and tournament tickets to be able to watch exclusive tournament broadcasts within the Dota 2 client are sold for real money to fans in the virtual store. These virtual items create revenue for the team and an underground financial livelihood to help support organizations getting interested in Dota 2. For the customers who buy some of these items, they may be rewarded during broadcasts of their favourite players if they equip their pennants or bought an exclusive tournament ticket, earning them a chance to earn more items through randomized item drops. These forms of fundraising are also what raised the prize-pool of the international tournament: The International to a whopping 2.8 million dollars thanks to ideas such as the interactive compendium.

Why dota 2 is so popular

The compendium is a great display of both the amount of users who are generally interested in eSports but are also looking to support it. Valve has hit a fine line of finding rewards that appeal to the greater mass of their userbase and propelling funding of eSports major prizes through the players. Many tournament organizations rely on the ticket sales made through the Dota 2 store to support their causes and further propel opportunity for professional players. Instead of being at the forefront of funding entire seasons for their game, Valve aims to unify their playerbase with their client as an outlet to advertise both legitimate competitions and the broadcasters who aim to take eSports to an even higher professional level of earnings and marketable stature. Common players are starting to see how exciting competitive matches are and are getting behind it for the right reasons. Valve is a big part of that reason.

If eSports gains more and more popularity, so will interest in these games. That seems to be happening. Newcomers are starting to see the hype of each match, regardless of how unfamiliar they are with the game names and faces, because the right stories are being shown: the major cash prize, the epic tales of defeat and comebacks, the storylines of individual players and how far they've come and prepared for these matches. People are seeing an athleticism not in terms of physical achievement or gain, but in determination and dedication to perfecting their strategy, ability to perform and to outplay their foes. The height of these competitions is an adrenaline rush for viewers and fans of the game. eSports is marketing and with good marketing comes a new wave of curious folks. If you are going to ask why Dota 2 is so popular, you might as well ask why any sport is popular, and why that sport perpetuates. Football doesn't get superceded and abandoned, it moves from generation to generation. Something similar is true here.

THE VICTORY

New people are getting interested all the time. For these newer players, Valve offers a variety of assistance in understanding the mechanics of Dota 2 through a structured tutorial system and limited hero pool mode (20 easy-to-understand heros are selected from a pool of over 100 for newcomers to learn and play) as well as in-game Dota 2 hero guides that you can subscribe and use directly in the game. Additionally, Valve has future modes coming such as mentoring, where more experienced players can mentor others similar to how they do in Team Fortress 2 as well as a last-hit single player mode where players can practice their “last-hitting”. It is mastering the skills of this game - and winning with the skills you've learned - that bring players their greatest pleasure.

Why dota 2 is so popular

Sadly, the ecology of ARTS games seems to attract trolls and aggressive players. Teaching these players to behave, while also rewarding people for cooperative play and good behavior, can be a finicky procedure. It's perhaps a measure of DOTA 2's understanding of this problem that it has retained players in spite of some anti-social atmospheres. In Dota 2, players are punished for aggressive language, trolling, abandoning matches early and also for failing to ready up for their match. Set punishments range according to the infraction: abusive language can have the player muted up to a week. Failing to ready up can be a 2-minute lock-out from queuing against for matches, while abandoning matches can lead up to a low-priority queue where one essentially plays for no points or earnings and are against other punished users. These steps in toning down the impulsive negative attitudes is just the starting point for Valve as they ramp up development of these details.

Dota 2's size on Steam is also, of course, partly down to it being free. The genre that the original Dota inspired has proven this model across several games, and it is one of the most successful approaches to sustaining large multiplayer populations. (To raise the sport analogy again, if you have the equipment available, then anyone can play. You don't have to pay to get in through the sportsfield gate.) As the game maintains its free-to-play status, so do the amount of people who consider and try the game out. Valve's dice roll is its monetary system in which everything that is a part of the game is provided automatically: no real-money purchasing of buffs or elements, heroes to play or anything beyond cosmetics. Unlike in Team Fortress 2 where players can purchase weapons to offer more variability in play, all of Dota 2's items are purely for aesthetic purposes, yet generate enough for community members to make a living off of it. Nearly all aesthetics in the shop are made by community members and earn a cut of the pay from Valve for each purchase. The idea of the community building off each other through either financially supporting eSports or custom item workshop artists further propels the omnipresent role of Valve and their outreach to all forms of users who access and use the workshop. Valve makes the game a fair playing field for all users, no matter how deep their pockets are, emphasizing just how free it is to play Dota 2.

THE REASON

The root of DOTA 2's enormity, however, is perhaps due to the game, and the genre, already commanding an enduring hardcore audience. Without the hardcore to champion and sustain a game like this, it has nothing. During the early 2000s, Defense of the Ancient was amongst the most popular games to be played around the world, and part of Valve's brilliance was in identifying that this was a vast, unseen community that required a well-funded developmental core to step in and make it whole. What Brood War was to the Koreans in terms of competitions, was rivaled by China’s adoration for Dota and WarCraft III.

This, perhaps, is the true answer: it is that passion for the game that has truly made it the biggest game on Steam. Without people, without absolutely devotees, no game like this could ever reach such heights. This is no casual game, after all. Valve understood that. Just as they did with Counter-Strike, and just as they likely will with other games.

Why dota 2 is so popular

Though Dota 2 has a late-start in this new global market compared to other strategy games, its approach and strategy from a business standpoint and a design perspective is careful and steady. It is, like so many games that evolve over time, something that is less like a product, and more like a series of events: were you there when X happened? It's a tale you'll tell other DOTA 2 players, if not your grandchildren. With heroes still left to port over and Valve continuing to churn out great ideas to ease players into the game, Valve is looking at a very good year ahead.

So too are DOTA 2 players. However many millions of them there may soon be.

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Why dota 2 is so popular

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Why dota 2 is so popular