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Last modified on May 5, 2022 in control panel By ApexHosting OverviewWhen getting ready to join a Minecraft server, one of the first things players notice is the little description text on the server. This description is called the MOTD (Message of the Day) and this text normally provides a bit of information related to the server, i.g. Survival Hunger Games, Minigames Server, Down for Maintenance, etc. The MOTD can include colored/styled text and really adds some character to your server. Nearly all successful servers have a well set MOTD. By default, you may see the text as “New Minecraft Server”. This can very easily be changed on your server through the Apex Panel and we will be walking you through each step how. How to change your Message of the DayMaking the MOTDThe MOTD does not have to be made using mctools, we just recommend using this as it helps set the proper color codes/text styles.
Setting the MOTDSpigot, Vanilla, Forge, and other regular server types
Common IssuesMOTD still showing “New Minecraft Server” Colors are not working Make sure to not use the & symbol for color-coding unless you are running Bungeecord. We highly recommend using the mctools website to make sure that the color codes are properly set. Get started with your own minecraft server in 5 min and start trying out these great features.
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How to change your MOTD: MESSAGE OF THE DAYClick on "Settings" panel and you will have MESSAGE OF THE DAY case. Write with Formatting Color Codes your MOTD : §1Minecraft-§3Hosting.§4Pro Click on "SAVE CHANGES" Restart server. Look at on your Minecraft Multiplayer ! To go to the line is §§ Use the formatting color codes to change colors An other exemple : §6Welcome §6to §6my §6server §§ §1Minecraft-§3Hosting.§4Pro Also see : change the color of the help command: © 2022 Starlancer - All Rights Reserved - Terms - Contact This article is about the legacy §-based formatting system. For the modern JSON system, see Raw JSON text format. Formatting codes (also known as color codes) add color and modifications to text in-game. Text in Minecraft can be formatted with the section sign (§). In Bedrock Edition, the section sign can be entered into signs, world names, books, renaming items and in the chat. In Java Edition, section signs may be used in server.properties, pack.mcmeta, splashes.txt, world titles, and server names. External programs can be used to insert it in other locations. Usage[]Text can be formatted using the section sign (§) followed by a character. A § symbol followed by a hex digit in the message tells the client to switch colors while displaying text. In Bedrock Edition, the § symbol can be used in any text input, while in Java Edition, it may be used in server.properties, pack.mcmeta, world titles, and server names. In Java Edition, if a color code is used after a formatting code, the formatting code is disabled beyond the color code point. For example, §cX§nY displays as XY, whereas §nX§cY displays as XY. Therefore, when using a color code in tandem with a formatting code, ensure the color code is used first and reuse the formatting code when changing colors. In Bedrock Edition, formatting codes persist after a color code. Furthermore, if an obfuscated code is used and a reset code is not used before the end of the line, the client GUI continues to obfuscate text past the MOTD and into the version number display. Color codes[]Messages sent from the server to the client can contain color codes, which allow the coloring of text for various purposes.
Formatting codes[]
The random characters placed after §k are always the same width as the original characters. For example, any random character cycled through where the letter "m" would be wide characters while any random character in the spot of an "i" would be narrow characters. §r resets the styles of following characters; e.g., §nXXX§rYYY displays as XXXYYY. Typing[]See also: Wikipedia:Unicode input
When part of JSON text, the symbol can be written as \u00A7 or \u00a7. Alternatively in Bedrock Edition, the character can be copied from this page (§) and Ctrl + V (Windows) or ⌘ Cmd + V (macOS) can be pressed to paste the character into a book. Note that pasting does not work on everything (e.g. chat, command blocks, world names), and using the JSON format or another method may be necessary. While in chat in Java Edition, usage of this character disconnects the user, even in 'offline' single player mode, and thus cannot be used directly in commands such as /say. In early Java Edition Classic versions, the character used was & instead of §.[2] Sample text[]The following text can be pasted into a Book and Quill (prior to 1.14) to produce what is shown in the picture:
Use in server.properties and pack.mcmeta[]In order to get an MOTD colored or formatted, \u00A7 must be used instead of §; for example, §5 would be \u00A75. The full list of them is listed below. Colors can be used in conjunction with formatting. The formatting must be done after the color. Given that pack.mcmeta files accept raw JSON text as descriptions, the usage of § can be replaced by text components with different color and style, though using § still works.
Compatibility with older versions[]Formatting codes can be used in the motd line in a server.properties file, but the section signs must be escaped as \u00A7. If a section sign is entered directly, the server replaces it with \u00C2\u00A7 (§); clients display the \u00C2 character as a question mark. Delete the \u00C2 character in the MOTD if it comes with a bunch of question marks: this happens if something is not compatible. Use in custom language packs[]Formatting codes can be used to color names and description in language files by using § then any of the numbers/letters displayed above. This is also used in end.txt and credits.txt. An example of this is §dDiamond to make the name of a diamond appear as Diamond. Since Java Edition 1.16, §r can no longer be used to remove italics from custom translation tags within language files. For example, if the translation tag "item.example.test": "§rTest Item" is applied to the Name display data of a custom item ({display:{Name:'{translate:"item.example.test"}'}), it still appears as Test Item rather than simply Test Item. This is not true of any other formatting options. Use in world names[]With the use of external tools, such as NBTExplorer, world names can have custom colors and formatting codes. To modify the name, choose the LevelName tag in the world's level.dat. In this example,[more information needed] LevelName is set to §1R§2e§3d§4s§5t§6o§7n§8e §9C§ar§be§ca§dt§ei§fo§1n§2s. Additionally, the player can rename the world's folder to contain one of the codes. In the world selection menu, the specified color or effect appears. The player can also use a resource pack with a § already in the world name when creating a world and all the user has to do is to change or alter the color code after the §. In Bedrock Edition, the player is allowed to use a § inside of the world name when creating the world. This allows for using custom colors and formatting codes inside of the world name without having to modify the game. Use in server names[]With the use of a third party tool such as NBTExplorer, server names can have custom colors. To utilize this functionality, select the Name attribute in the servers.dat file inside the .minecraft directory using a third party tool. In the following example, the Name tag is set to §4§lMinecraft §6§lServer: History[]
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This section is missing information about When was g added to Bedrock Edition?. Please expand the section to include this information. Further details may exist on the talk page. Obfuscated format §k has changed 3 times in Java Edition after being introduced in Beta 1.8. On the right is an image of how the obfuscated text of 1234567890abcdefghijklmnopqrstuvwxyz~!@#$%^&*()-=_+{}[] looks in 4 different versions. At first glance, they might look similar, but in reality, there are some differences. One major difference is that as font textures get updated with new characters and symbols, the obfuscated character cycles through more characters. That change can be clearly seen when any character gets obfuscated in versions 1.6.4-1.12.2. However, when 1.13 came out, if the obfuscated format was used on any character, it looped only through the ASCII character set. Nevertheless, an obfuscated character can still add a character to its loop. If a character that matches its dimensions was written into the chat by a player, it is inserted to the loop automatically. As for 1.13+, the whole system got reworked. All characters cycle through all characters that can be written in the game no matter what kind of character is getting obfuscated. The difference is that the condition that identifies similar characters, became more diverse in its identification, which made it include several unicode font characters. This can be spotted in one pixel width characters i!:;., which are the most used characters by players, as they display a unique effect when used with obfuscation rather than it being what it's for, "Obfuscation". Followed by @~ in older versions. Trivia[]
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