How to change color of motd in minecraft

Last modified on May 5, 2022 in control panel

How to change color of motd in minecraft
By ApexHosting

Overview

When getting ready to join a Minecraft server, one of the first things players notice is the little description text on the server. This description is called the MOTD (Message of the Day) and this text normally provides a bit of information related to the server, i.g. Survival Hunger Games, Minigames Server, Down for Maintenance, etc. The MOTD can include colored/styled text and really adds some character to your server. Nearly all successful servers have a well set MOTD. By default, you may see the text as “New Minecraft Server”. This can very easily be changed on your server through the Apex Panel and we will be walking you through each step how.
 

How to change your Message of the Day

Making the MOTD

The MOTD does not have to be made using mctools, we just recommend using this as it helps set the proper color codes/text styles.

  1. Head to the mctools website or another similar one.
  2. In the first field, you can go ahead and type/format the MOTD how you would like.
  3. Once you make the MOTD, locate the “For the server.properties” file and copy the text.

Setting the MOTD

Spigot, Vanilla, Forge, and other regular server types

  1. Head to the Apex Panel and stop the server.
  2. To the left of the panel click on “Config Files”, then click “Server Settings”.
  3. Locate “Message of the Day” and paste the text from mctools.
  4. Scroll to the bottom and click on “Save”. Then head back to the main game panel page.
  5. Start the server back up.

 
Bungeecord Proxy

  1. Head to the proxy page and stop the server.
  2. To the left of the panel, click on “FTP File Access” and login.
  3. Locate the “config” file and click on “Edit” to the right of it.
  4. Navigate to the “Motd=” setting and you can paste in the text. If you have a priority server set, you will need to set the “motd=” field under the “Servers” part of the config as well.
  5. Save the file and restart the proxy
  6. Common Issues

    MOTD still showing “New Minecraft Server”
    If the MOTD is still showing the default value, it’s likely that either the server was not restarted or the value set in the server settings was not saved. It could also be that you are running a network such as Bungeecord which if that’s the case you will need to set the MOTD from the config.yml instead of the server settings.  

    Colors are not working


    Make sure to not use the & symbol for color-coding unless you are running Bungeecord. We highly recommend using the mctools website to make sure that the color codes are properly set.

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How to change color of motd in minecraft

How to change your MOTD: MESSAGE OF THE DAY

Click on "Settings" panel and you will have MESSAGE OF THE DAY case.

Write with Formatting Color Codes your MOTD :  §1Minecraft-§3Hosting.§4Pro

Click on "SAVE CHANGES"

Restart server.

How to change color of motd in minecraft

Look at on your Minecraft Multiplayer !

How to change color of motd in minecraft

To go to the line is §§ 

Use the formatting color codes to change colors

How to change color of motd in minecraft

An other exemple : §6Welcome §6to §6my §6server §§ §1Minecraft-§3Hosting.§4Pro

How to change color of motd in minecraft

Also see : change the color of the help command:

© 2022 Starlancer - All Rights Reserved - Terms - Contact

This article is about the legacy §-based formatting system. For the modern JSON system, see Raw JSON text format.

How to change color of motd in minecraft

A book showing the possible formatting options with the character that performs them.

Formatting codes (also known as color codes) add color and modifications to text in-game.

Text in Minecraft can be formatted with the section sign (§). In Bedrock Edition, the section sign can be entered into signs, world names, books, renaming items and in the chat. In Java Edition, section signs may be used in server.properties, pack.mcmeta, splashes.txt, world titles, and server names. External programs can be used to insert it in other locations.

Usage[]

Text can be formatted using the section sign (§) followed by a character. A § symbol followed by a hex digit in the message tells the client to switch colors while displaying text. In Bedrock Edition, the § symbol can be used in any text input, while in Java Edition, it may be used in server.properties, pack.mcmeta, world titles, and server names.

In Java Edition, if a color code is used after a formatting code, the formatting code is disabled beyond the color code point. For example, §cX§nY displays as XY, whereas §nX§cY displays as XY. Therefore, when using a color code in tandem with a formatting code, ensure the color code is used first and reuse the formatting code when changing colors.

How to change color of motd in minecraft

In Bedrock Edition, formatting codes persist after a color code. Furthermore, if an obfuscated code is used and a reset code is not used before the end of the line, the client GUI continues to obfuscate text past the MOTD and into the version number display.

Color codes[]

How to change color of motd in minecraft

Hex digit to color mapping. Use "§" followed by the corresponding color letter/number; e.g. "§e" gives yellow.

Messages sent from the server to the client can contain color codes, which allow the coloring of text for various purposes.

Code Name Foreground color Background color Equivalent ANSI escape code Version
R G B Hex R G B Hex
§0 black 0 0 0
 #000000
0 0 0
 #000000
\e[0;30m
§1 dark_blue 0 0 170
 #0000AA
0 0 42
 #00002A
\e[0;34m
§2 dark_green 0 170 0
 #00AA00
0 42 0
 #002A00
\e[0;32m
§3 dark_aqua 0 170 170
 #00AAAA
0 42 42
 #002A2A
\e[0;36m
§4 dark_red 170 0 0
 #AA0000
42 0 0
 #2A0000
\e[0;31m
§5 dark_purple 170 0 170
 #AA00AA
42 0 42
 #2A002A
\e[0;35m
§6 gold 255 170 0
 #FFAA00
42 42 0
 #2A2A00
\e[0;33m ‌[JE only]
64 42 0
 #402A00
‌[BE only]
§7 gray 170 170 170
 #AAAAAA
42 42 42
 #2A2A2A
\e[0;37m
§8 dark_gray 85 85 85
 #555555
21 21 21
 #151515
\e[0;90m
§9 blue 85 85 255
 #5555FF
21 21 63
 #15153F
\e[0;94m
§a green 85 255 85
 #55FF55
21 63 21
 #153F15
\e[0;92m
§b aqua 85 255 255
 #55FFFF
21 63 63
 #153F3F
\e[0;96m
§c red 255 85 85
 #FF5555
63 21 21
 #3F1515
\e[0;91m
§d light_purple 255 85 255
 #FF55FF
63 21 63
 #3F153F
\e[0;95m
§e yellow 255 255 85
 #FFFF55
63 63 21
 #3F3F15
\e[0;93m
§f white 255 255 255
 #FFFFFF
63 63 63
 #3F3F3F
\e[0;97m
§g minecoin_gold 221 214 5
 #DDD605
55 53 1
 #373501
‌[BE only]

Formatting codes[]

Code Name Equivalent ANSI escape code Compatible with Bedrock Compatible with Java
§k obfuscated \e[8m Yes Yes
§l bold \e[1m Yes Yes
§m strikethrough \e[9m No[1] Yes
§n underline \e[4m No[1] Yes
§o italic \e[3m Yes Yes
§r reset \e[0m Yes Yes

The random characters placed after §k are always the same width as the original characters. For example, any random character cycled through where the letter "m" would be wide characters while any random character in the spot of an "i" would be narrow characters.

§r resets the styles of following characters; e.g., §nXXX§rYYY displays as XXXYYY.

Typing[]

See also: Wikipedia:Unicode input

  • To enter "§" on Windows with most US/UK English keyboards type Alt + NUMPAD2NUMPAD1 (alt code on cp437) or Alt + NUMPAD7NUMPAD8NUMPAD9. For any other keyboard, the Windows ANSI version Alt + NUMPAD0NUMPAD1NUMPAD6NUMPAD7 often works.
  • If EnableHexNumpad is enabled in the Windows registry, Alt + NUMPAD+ANUMPAD7 (using the main keyboard for "A") works for any language due to it being Unicode.
  • On a Mac with a US keyboard, type ⌥ Option + 6 (or ⌥ Option + 5 for US Extended). For any other keyboard, type ⌥ Option + 00a7.
  • On Linux with the compose key activated, type Composeso. The symbol can also be typed by using Unicode shortcuts: Ctrl + ⇧ Shift + u00a7.
  • To enter "§" on a Nintendo Switch, select languages (globe icon), scroll to the bottom to find the "Symbols" language, and then select Page 2 to find the symbol to the right in the bottom line.
  • For various Android keyboards:
    • Google Keyboard (GBoard): The "§" is under the paragraph "¶" mark. To access, tap the number/symbol button, tap button above "ABC" to access more symbols, then hold down the paragraph key.
    • Samsung Keyboard: The "§" is under the "s" key. To access, hold down on the "s" and then slide over to the "§" mark.
  • For iOS:
    • On the iPad the "§" is under the percent sign. To access, tap the number/symbol button and then swipe down on the percent sign.
    • On the iPhone the "§" is under the ampersand "&". To access, tap the number/symbol button then hold down the ampersand key and slide over to the "§" mark.
  • For Xbox:
    • On the Xbox One the "§" is under the backward P "¶". To access, use the left trigger, hold down A while on ¶ until other options pop up. Move the cursor over to the "§" mark and use A to select.
    • One can also highlight the S key on the standard alphanumeric keyboard, then press and hold the A button to reveal several "alternate" characters, including "§". This method also works on the Windows 10 version.

When part of JSON text, the symbol can be written as \u00A7 or \u00a7.

Alternatively in Bedrock Edition, the character can be copied from this page (§) and Ctrl + V (Windows) or ⌘ Cmd + V (macOS) can be pressed to paste the character into a book. Note that pasting does not work on everything (e.g. chat, command blocks, world names), and using the JSON format or another method may be necessary.

While in chat in Java Edition, usage of this character disconnects the user, even in 'offline' single player mode, and thus cannot be used directly in commands such as /say.

In early Java Edition Classic versions, the character used was & instead of §.[2]

Sample text[]

The following text can be pasted into a Book and Quill (prior to 1.14) to produce what is shown in the picture:

How to change color of motd in minecraft
§nMinecraft Formatting§r §00 §11 §22 §33 §44 §55 §66 §77 §88 §99 §aa §bb §cc §dd §ee §ff §rk §kMinecraft §rl §lMinecraft §rm §mMinecraft §rn §nMinecraft §ro §oMinecraft §rr §rMinecraft

Use in server.properties and pack.mcmeta[]

In order to get an MOTD colored or formatted, \u00A7 must be used instead of §; for example, §5 would be \u00A75. The full list of them is listed below. Colors can be used in conjunction with formatting. The formatting must be done after the color.

Given that pack.mcmeta files accept raw JSON text as descriptions, the usage of § can be replaced by text components with different color and style, though using § still works.

Code Official Name MOTD code Note
§0 Black \u00A70
§1 Dark Blue \u00A71
§2 Dark Green \u00A72
§3 Dark Aqua \u00A73
§4 Dark Red \u00A74
§5 Dark Purple \u00A75
§6 Gold \u00A76
§7 Gray \u00A77
§8 Dark Gray \u00A78
§9 Blue \u00A79
§a Green \u00A7a
§b Aqua \u00A7b
§c Red \u00A7c
§d Light Purple \u00A7d
§e Yellow \u00A7e
§f White \u00A7f
§k Obfuscated \u00A7k
§l Bold \u00A7l
§m Strikethrough \u00A7m ‌[Java Edition only]
§n Underline \u00A7n ‌[Java Edition only]
§o Italic \u00A7o
§r Reset \u00A7r
\n New line \n [a]

Compatibility with older versions[]

Formatting codes can be used in the motd line in a server.properties file, but the section signs must be escaped as \u00A7. If a section sign is entered directly, the server replaces it with \u00C2\u00A7 (§); clients display the \u00C2 character as a question mark. Delete the \u00C2 character in the MOTD if it comes with a bunch of question marks: this happens if something is not compatible.

Use in custom language packs[]

Formatting codes can be used to color names and description in language files by using § then any of the numbers/letters displayed above. This is also used in end.txt and credits.txt. An example of this is §dDiamond to make the name of a diamond appear as Diamond.

Since Java Edition 1.16, §r can no longer be used to remove italics from custom translation tags within language files. For example, if the translation tag "item.example.test": "§rTest Item" is applied to the Name display data of a custom item ({display:{Name:'{translate:"item.example.test"}'}), it still appears as Test Item rather than simply Test Item. This is not true of any other formatting options.

Use in world names[]

With the use of external tools, such as NBTExplorer, world names can have custom colors and formatting codes. To modify the name, choose the LevelName tag in the world's level.dat. In this example,[more information needed] LevelName is set to §1R§2e§3d§4s§5t§6o§7n§8e §9C§ar§be§ca§dt§ei§fo§1n§2s.

Additionally, the player can rename the world's folder to contain one of the codes. In the world selection menu, the specified color or effect appears.

The player can also use a resource pack with a § already in the world name when creating a world and all the user has to do is to change or alter the color code after the §.

In Bedrock Edition, the player is allowed to use a § inside of the world name when creating the world. This allows for using custom colors and formatting codes inside of the world name without having to modify the game.

Use in server names[]

With the use of a third party tool such as NBTExplorer, server names can have custom colors. To utilize this functionality, select the Name attribute in the servers.dat file inside the .minecraft directory using a third party tool. In the following example, the Name tag is set to §4§lMinecraft §6§lServer:

History[]

How to change color of motd in minecraft

How to change color of motd in minecraft

This section needs expansion. 

You can help by expanding it.
Instructions: A conversion to history table with information about when it was added, when & was changed to §, when it was superseded, etc.

This section is missing information about When was g added to Bedrock Edition?. 

Please expand the section to include this information. Further details may exist on the talk page.

Obfuscated format §k has changed 3 times in Java Edition after being introduced in Beta 1.8. On the right is an image of how the obfuscated text of 1234567890abcdefghijklmnopqrstuvwxyz~!@#$%^&*()-=_+{}[] looks in 4 different versions. At first glance, they might look similar, but in reality, there are some differences. One major difference is that as font textures get updated with new characters and symbols, the obfuscated character cycles through more characters. That change can be clearly seen when any character gets obfuscated in versions 1.6.4-1.12.2. However, when 1.13 came out, if the obfuscated format was used on any character, it looped only through the ASCII character set. Nevertheless, an obfuscated character can still add a character to its loop. If a character that matches its dimensions was written into the chat by a player, it is inserted to the loop automatically. As for 1.13+, the whole system got reworked. All characters cycle through all characters that can be written in the game no matter what kind of character is getting obfuscated. The difference is that the condition that identifies similar characters, became more diverse in its identification, which made it include several unicode font characters. This can be spotted in one pixel width characters i!:;., which are the most used characters by players, as they display a unique effect when used with obfuscation rather than it being what it's for, "Obfuscation". Followed by @~ in older versions.

Trivia[]

  • The color codes almost exactly match, in order, the 16 colors available using a Color Graphics Adapter (CGA), as released in 1981. Only color 6 differs; the value for color 6 in Minecraft –
     #FFAA00
    – differs from that made for CGA –
     #AA5500
    .

References[]

  1. ↑ a b MCPE-41729
  2. IRC logs on Archive.org; #minecraft.20090619.log. "P7:43:58 <Notch> Quatroking: want to know a secret?" [...] "P7:44:44 <Notch> /say He&1llo&f, world! &bHOW ARE YOU!?" [...] "P7:45:52 <Notch> it's the ega palette, almost" (June 20, 2009, 00:43:58 UTC)